Sunday, March 17, 2013

Muddy Golf

March 9, 2013

Wheels Ontario - Kroll Show
This is DeGrassi.



But that's not the worst part. No, the worst part is, the game you just paid $60 for, the game you may love, is not your game to own. You see, when a game requires an "always-on" connection, and stores data on EA's servers – that means EA owns your game. If EA decides to shut the servers down five years down the road? Tough luck. Hope you played all the SimCity you'll ever want to play, because it's gone now. No going back to nostalgic old favorites; no showing your children an amazing time with a game that influenced your life; no reliving those memories.

So I say to EA, and any other publisher thinking like EA – stop with the "always-on" bull----. Yes, you're going to lose some sales to piracy, and yes, it sucks. The solution isn't to f--- over the people who actually want to play the game. The solution isn't to treat the customer like a prisoner you're graciously offering the opportunity to lease your game. The solution is to make a good game, and then people will tell their friends about it, and then those friends will buy the game and YOU WILL MAKE MASSIVE PILES OF MONEY AND NOT INDUCE RAGE ANEURYSMS IN YOUR CUSTOMER BASE.

Because believe me, I'm not shy about letting people know when to avoid a game that's not worth playing. And right now, SimCity is not worth playing.


Amateur night is coming up.


We don’t dream of performing in front of six people. But, as the old saying goes, “Everybody starts somewhere.” And nobody starts in Madison Square Garden. People start in dive bars and little clubs, in living rooms, on sidewalks. In open mics and talent shows. The dream is an audience of 10,000 people; the reality is an audience of 10. We hear and see a lot about the former, not so much about the latter.








Is this a real myth?

Today's Photos:

Looks beautiful.


Why is the hole underwater?

Mud puddles are not supposed to be part of golf.

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