Tuesday, November 15, 2011

Retromania

November 14, 2011
Tetris Attack
At one point, I was so good at this game, I was playing on the highest level for 45 minutes.  I only stopped because I had to go to soccer practice.
#totallybraggingbuttotallytrue
#seethegameinaction

All those seemingly wasted hours of my childhood were preparing me to read "Ready Player One" by Ernest Cline.
(from entertainment weekly review)
Ready Player One is set in 2044, in an impoverished, dystopian America. The only escape is a vast virtual-reality simulation game deeply saturated with geek obsessions from the 1970s and '80s: Star Wars, Atari, Dungeons & Dragons, and John Hughes, to name a few. (The book names a lot more. Like, all of them.) The virtual world was created by James Halliday, one of the real world's richest men, who recently died. His fortune and digital kingdom will be awarded to whoever can complete a series of hidden quests assembled from a hodgepodge of his favorite childhood movies, games, TV shows, and songs.
#ilovedystopianfutures
#thesereferencesareinmywheelhouse

Both of these entries reminded me of a book I had heard about but never read called "Retromania" by Simon Reynolds.
From amazon:
Simon Reynolds, one of the finest music writers of his generation, argues that we have indeed reached a tipping point, and that although earlier eras had their own obsessions with antiquity—the Renaissance with its admiration for Roman and Greek classicism, the Gothic movement’s invocations of medievalism—never has there been a society so obsessed with the cultural artifacts of its own immediate past.Retromania is the first book to examine the retro industry and ask the question: Is this retromania a death knell for any originality and distinctiveness of our own?

Linkage:
Technology Hump
from SNL

If my digital presence ever becomes a problem, I pray I'll have the strength to pull the plug.

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